Enum Logic.CallbackPoint
Points in the game flow where level scripts can hook into.
Members
| PRE_START | Will be called immediately before LevelFuncs.OnStart. |
| POST_START | Will be called immediately after LevelFuncs.OnStart. |
| PRE_LOAD | Will be called immediately before LevelFuncs.OnLoad. |
| POST_LOAD | Will be called immediately after LevelFuncs.OnLoad. |
| PRE_LOOP | Will be called in the beginning of game loop (LevelFuncs.OnLoop). |
| POST_LOOP | Will be called at the end of game loop (LevelFuncs.OnLoop). |
| PRE_SAVE | Will be called immediately before LevelFuncs.OnSave. |
| POST_SAVE | Will be called immediately after LevelFuncs.OnSave. |
| PRE_END | Will be called immediately before LevelFuncs.OnEnd. |
| POST_END | Will be called immediately after LevelFuncs.OnEnd. |
| PRE_USE_ITEM | Will be called immediately before LevelFuncs.OnUseItem. |
| POST_USE_ITEM | Will be called immediately after LevelFuncs.OnUseItem. |
| PRE_FREEZE | Will be called immediately before LevelFuncs.OnFreeze. |
| POST_FREEZE | Will be called immediately after LevelFuncs.OnFreeze. |
Members
- PRE_START
- Will be called immediately before LevelFuncs.OnStart.
- POST_START
- Will be called immediately after LevelFuncs.OnStart.
- PRE_LOAD
- Will be called immediately before LevelFuncs.OnLoad.
- POST_LOAD
- Will be called immediately after LevelFuncs.OnLoad.
- PRE_LOOP
- Will be called in the beginning of game loop (LevelFuncs.OnLoop).
- POST_LOOP
- Will be called at the end of game loop (LevelFuncs.OnLoop).
- PRE_SAVE
- Will be called immediately before LevelFuncs.OnSave.
- POST_SAVE
- Will be called immediately after LevelFuncs.OnSave.
- PRE_END
- Will be called immediately before LevelFuncs.OnEnd.
- POST_END
- Will be called immediately after LevelFuncs.OnEnd.
- PRE_USE_ITEM
- Will be called immediately before LevelFuncs.OnUseItem.
- POST_USE_ITEM
- Will be called immediately after LevelFuncs.OnUseItem.
- PRE_FREEZE
- Will be called immediately before LevelFuncs.OnFreeze.
- POST_FREEZE
- Will be called immediately after LevelFuncs.OnFreeze.